First up was Dux Bellorum. Luke took the Romano Brits with their cavalry while I took the Saxons with their, well, lack of it. [Edit - see Luke's account of the day here]
The table was fairly open, with a bit of wood on my right and a hill for Luke's shieldwall (low aggression but hard to hit) to sit on. As my men were warriors (high aggression and cohesion but not so great in the protection stakes) the plan was to advance forward in two groups with a flank guard on each respective end and we'd see what happened
|Opening deployment. Saxons on the right.|
|Ouch - 6 hits to 2 on our right. Not pretty!|
|More carnage on our right, and not in a good way...|
|The fight for the hill commences.|
|The race against time... whose flank will win first?|
Our right held out just long enough - even killing off a unit of horse - for us to get into superb position against the spears on the hill.
|Three units converge on the left flank of the poor spearmen on the hill.|
|You've got to be joking!!|
|Arthur? Arthur Pendragon? Is that you?|
Second game was Shipwreck. Unfortunately, we didn't get very far because we seemed to be on different wavelengths from the designer and just couldn't make sense of apparent discrepancies. After about 90 minutes we decided we'd try something else.
And so we turned to DBA 3.0.
I took the Saxons again, but we couldn't effectively guard our open flank against the Armorican horse and got beaten soundly in this terrain.
Rinse and repeat (should probably have changed the terrain!).
So, three games down and my poor Saxons had taken a hammering. We decided it was time to bring out the bigger guns - DBA 3.0 in double scale.
|This looks more like a battle!|
|Romans advance and outflank us with psiloi on the left.|
|Lines clash, Gauls get pushed back.|
|Lines clash some more...|
|We get an overlap, roll three good dice and three Roman units, including the commander, die...|
As a final word, I do like Dux Bellorum, but I don't think I'll upgrade to DBA 3.0. It's not a game I'm going to play solo (I still haven't played 2.2, which I went to much effort to track down a copy of a couple of years ago!), but it is nice to have a battlefield uncluttered by markers. It'll likely be a 'play other people's copies' type of game. That said, my shelves bear silent testament to the 'oh well, just buy it anyway!' attitude, so I may relent in future.
The other major thing to take away from today's session is the need to get some Shipwreck clarifications. We really want to get this game working.