In my cups in the South Pacific. |
The game itself revolves around exploration (sending out an explorer to look for island chains), movement (sending out transport canoes to create lines of supply, settlers to found colonies, and war canoes and warriors to menace your rivals), battle (possibly attacking enemy island chains), and building (new villages for your controlled territories and more units in pursuit of further expansion).
What the solitaire system does is provide instruction chits that direct the AI player against you. You do your own player turn then draw a chit to see what your robot rival will do. He may build, he may expand, he may attack, he may defend; and with actions printed on both sides of the chit, a strategy may well manifest itself. There are 15 AI chits in the cup. By the time 13 have been pulled, the human player (that's you) must have gathered a minimum of 30 victory points. If not, you, as that human player, lose ignominiously to a decorated cup.
It sounded like just my kind of game.
It sounded like just my kind of game.
First time up, I'm ashamed to say that the decorative cup was victorious. I scored only 11 victory points after a series of 'nope, that's not an island chain!' exploration phases and a vicious and effective final-turn attack which took four island chains and 8 VP off me. I wasn't anywhere close, and saw that I needed to up my game to compete.
Mine are the kind of yellowy-green pieces emanating from the Tongan homeland. They are easy to miss - there aren't many left! |
Second game around I had much better luck with my island searches while the decorative cup did not. A freakish run of poorly ordered chit draws for the cup also helped, and this time I was able to score 33 victory points. I think I'm very unlikely to get the advantages I got this time around again, so it might be time to retire and rest on my laurels for a little!
Note the prevalence of yellowy-green pieces this time around due to a very different and ridiculously lucky island chain draw. |
Besides being a clever system, the solitaire game is a lot of fun. Note to self: I think it could be quite profitably ported to other environments. I doubt I'll ever get around to doing such ideas justice, but I wouldn't be a real wargamer if I didn't at least contemplate the idea in idle moments...
Anyway, Conquest of Paradise is a good little game already, but the solitaire system is a tidy addition and makes getting the game onto the table an attractive proposition if you have 90 minutes to spare for a bit of Civ-lite play but no buddies available.
Well done to the designer and playtesters.