I introduce, therefore, A Taxonomy of Common or Uncommon Battle Reports. Note that these are not presented in alphabetical order.
- The all-action first-person perspective report. Often quite iffy. Will be striking if done well but potentially cringeworthy if not. Can be uncomfortably florid.
- The pictorial report. Lots of pictures but often light on details and the reader must fill in the gaps in the tale himself. This may or may not be a good thing.
- The faux-historical report. Written as if out of a history book. Often dense, may use period language and allusions. Can be very good or very bad.
- The dramatic, short story report: The 26th of February dawned bright and chill as the aged centurion drew forth his burnished blade and spat upon the ground. "This day may be our last, old friend; but I swear to you on the ghosts of my ancestors it shall not be our least." Plenty of purple prose, misused semi-colons and attempts at soldierly or heroic dialogue. Either inspiring or not.
- The wargame magazine report. Orders of Battle, terrain descriptions, general intentions, report of the action, thoughts, potential action points for the future. Usually precise, methodical and informative. May include footnotes.
- The dual/multiple-perspective report. Different participants each put in a report and these are blended together to tell the story from different perspectives. Often very good, but hard to coordinate.
- The self-deprecating report. Humorous references to how bad a tabletop general the author is, how he misinterpreted the rules, rolled atrociously and lost or - incredibly - snuck a win against all notions of justice. Seems innocuous and good-humoured but may conceal a bitter and impotent rage the depths of which can only be guessed at.
- The 'got the band back together' report. Here the main focus is on the characters of the wargamers involved, how great it was to see everyone again, how we should do such things more often, how far everyone has driven, how much less hair people have than before, how waistlines have expanded and a few comments about how the traits of the various players may or may not have altered since the last time all were together. Generally closes with "we must do this again, but sooner."
- The complaint report. Basically a chance to slam the rules or your fellow players. 99% of the time the writer concerned lost the game.
- The gush report. Essentially a chance to extol the virtues of the rules and/or fellow players. Everything is brilliant, superb, simple but effective, amazingly intuitive, etc. The players are all generous, modest, wonderful painters and very sporting. 99% of the time the writer concerned won the game.
- The modestly triumphant report. Author provides game background and politely talks the reader through the steps taken to secure victory, commenting on which were successful and which not. Often accompanied by commiserations, praise for the gallant opponent's sportsmanship, and words of encouragement. The reader infers that the author feels his own actions were hugely influential in the outcome.
- The revenge report. Author provides meta-history of previous encounters between the players, sometimes including detailed anecdotes illustrative of his former agonies. Goes on to detail his win and key aspects of the turnaround. May linger. May come back later to linger on said lingers. May or may not involve obvious gloating.
- The game organiser report. Author explains the preparations made, scenario details, instructions to participants, a report, considerations, elements that were successful, and elements that were not. May come with slight overtones of anxiety, relief, smugness or humour depending on the circumstances on the day.
- The newbie report. Written from a newcomer's perspective. "Go easy on me, this is my first time and first time reporting on a wargame. Gosh, it was a little confusing, but I'm pretty sure it was fun. I'm not exactly sure what happened, but I think our team won or lost. Or maybe it was a draw. I sure want to do it again though. If I want to build my own armies, what are the best places to buy figures online, and what scale do you recommend?" etc. May have a euro boardgaming background.
- The hearty report. Channels the spirit of famous wargame writings past. Will usually feature 18th century armies, imagi-nations, titled officers with Franco-German names, and exaggeratedly polite expressions / slightly bawdy officer humour. Lovely pictures of large battalions made up of one-pose miniatures photographed in their one pose. Game will stop after the 6th turn and report will include conjecture about possible results had the six participants had two or three more days available to play.
- The tournament report. Writer goes through a series of games played in a tournament setting. Will likely combine elements of several of the reports above. There might be a pictorial first up when the camera battery was still good followed by a self-deprecatory, a modestly triumphant, and perhaps finishing with an overall 'got the band back together' retrospective, a gush or complaint, or even a revenge depending on how the results fell.
- The informative report. (NEW!) Talks readers through the game, narrating the action while also informing readers on how the rules mechanisms work. May touch on selected mechanisms; may list the whole lot. Takes up to three cups of tea (or coffee, hot water, warm milk, etc) to read.
- The solo report. The author writes up a solo game as if it had two or more people involved in it. May adopt a high tone. May be somewhat affected. May even be a trifle precious. May drone on. A specialty of this blog, in fact.
- The 'what a great game' report. A person writing up a game they've had and trying to convey to others a little of the experience. Honest, engaging, readable, possibly humorous, possibly serious, may involve analysis, pictures, commentary, narrative or bits of the lot. Could be told in any of a number of ways, but the main takeaway is delight in the game and in the spirit of the thing. The oil that brings in new people, spreads the word about new rules, shows off new figures, and keeps the hobby going. Absolutely indispensible.
Of course, this is written with tongue in cheek, but to be serious, please feel free to comment, to agree or disagree, to add ideas of your own, to talk about the kinds of reports you like or don't like, and the kinds you aspire to write yourself. Also, if you want to, please feel free to include a link to a report of your own that you enjoyed writing or are pleased with in some way, and if you would like, a report of someone else's that you think others might like to read. My own view is that battle reports are a wonderful thing no matter how they are written or presented. Each one is an individual's contribution to the hobby, and should be applauded, even though as readers we will naturally have our own particular preferences.