Prufrock's Wargaming Blog

Prufrock's Wargaming Blog
Showing posts with label Battle Day. Show all posts
Showing posts with label Battle Day. Show all posts

Thursday, February 29, 2024

Society of Ancients Battle Day: Ilipa preparations.

As February draws to a close thoughts naturally proceed to the Society of Ancients' battle day, which this year is Ilipa, a battle I have all the necessary figures for, and which will be held on the weekend of March 23rd/24th.

I have been a sympathetic participant in several other battle days, these being the refights of Pharsalus in 2016 and Paraitakene in 2018. I also did a solo boardgame version of Bosworth in 2021, but it hardly counts. I had grand plans to do Mantinea in 2023. Unfortunately, I got into a funk and didn't get the figures painted.

The general idea for battle days at my end is to get together with likeminded individuals and play the same battle as the Society chaps, on more or less the same date, and see about submitting a report on it to the Society's journal Slingshot. Can we manage all of that this year? I'm not sure, but it's worth a try.

Ilipa. 

I have a bit of a soft spot for both commanders, the brilliant Scipio and the hapless Hasdrubal. Of course, Hasdrubal's haplessness was largely down to his having to face Scipio every other battle. He seemed to do mostly all right otherwise, was an organiser a union would be proud of (he raised new armies after massive defeats and got Syphax to commit to the Carthaginian cause), while to further commend him he was the father of the magnificent Sophonisba.

How to do the battle.

My best battle day effort by far was the Pharsalus game. Six players, myself as umpire, bespoke rules, and a report for Slingshot. I won't be able to do all of that this year, but would like to get as close as I can.

I've been thinking of using either Commands & Colors: Ancients or Simon Miller's To the Strongest! for the rules. My table layout means that for the former I would need to adjust the scenario to fit suit my space limitations (the wargaming equivalent of converting iambic pentameter to trochaic tetrameter...); for the latter I could just about use the superb James Roach's scenario as it is. My favourite rules, Lost Battles, could be used at a pinch, but they are are not an easy ride for first-time gamers.

Much depends on how many players I can muster. My offsider SP will be away for a few weeks in 'Nam (cue various Rambo-era jokes) fulfilling work commitments. This means that we will not be able to play on the designated weekend, but I think we can get away with that. Between now and then I will try to drum up another few participants and decide how best to so things.

It's good to have a little project on the go.

Tuesday, April 5, 2022

Working through prep for 2nd Mantinea

As mentioned in my last post, the Society of Ancients Battle Day for 2023 has been announced as 2nd Mantinea, 362BC. This is the first time in a couple of years that the battle is one I have armies for, so I'm determined to make the most of it. Pleasingly, although I don't have all of the troops I'll need painted yet, I do have a pretty decent start made on them. 

My rules of choice will likely be Lost Battles, so it's the Lost Battles scenario I'll look to to work out how many more troops I'll need to paint up. Bearing in mind that the troop scale is 2.5, it will be 1250 men per average infantry unit, half that for veterans, double for levies, and average cavalry will represent 625 actual horsemen per unit.

Allies: 

2 x Veteran Hoplites (Spartan)

8 figures per unit - 16 figures total 

13 x Average Hoplites (5 x Athenian, 2 x Mantinean, 2 x Elean, 2 x Achaean, 1 Arcadian, 1 Allied

16 figures per unit - 208 figures total

1 x Average Light Infantry (Mercenary)

16 figures per unit

3 x Average Heavy Cavalry (1 Spartan, 1 Athenian, 1 Elean Achaean and Arcadian)

9 figures per unit - 27 figures total

Total figures needed: 224 hoplites, 16 light infantry, 27 heavy cavalry


Thebans:

Average Leader plus Veteran Hoplites (Epaminondas and the Sacred Band)

8 figures per unit, plus Epaminondas and companion - 10 figures total

8 x Average Hoplites (2 x Theban, 3 x Boeotian,  2 x Tegian, 1 Megapolitan, Asean and Pallantian)

16 figures per unit - 128 figures total

5 x Levy Hoplites (2 x Argive, 1 Euboean, 1 Thessalian, 1 Messenian and Sicyonian)

32 figures per unit - 160 figures total

3 x Average Light Infantry ( 1 x Locrian, Malian and Aenianian, 1 Thessalian, 1 Euboean and Mercenary)

16 figures per unit - 48 figures total

4 x Average Heavy Cavalry (2 x Thessalian, 1 Theban, 1 Boeotian)

9 figures per unit - 36 figures total

Total figures needed: 2 leaders, 296 hoplites, 48 light infantry, 36 heavy cavalry


Grand total: 2 leaders, 524 hoplites, 64 light infantry, 63 heavy cavalry

Next step will be to work out how many figures I have already painted, and how many are in the lead mountain. Hopefully I will not need to buy any more, but if I do, it won't be the biggest disaster in the world. There is a little flexibility, too: if I end up being short I could use 12 figure units for light infantry and 24 figure units for the levy hoplites without losing too much in the look of it all.


Painted: 

64 Thebans (Xyston), 64 Generic hoplites (Black Hat) / 8 unpainted (unknown make), 88 unpainted (Xyston) - 224. (300 if Italians are added) - enough for Thebans

64 Spartans, 96 Generic hoplites (Xyston) / 64 unpainted (Xyston) - enough for Allies.

48 Levy hoplites (Old Glory Italians, but they could pass at a pinch)

28 Hoplites (Chariot Italians which could pass at a pinch).

48 Light Infantry with javelin and small shield (old Glory) / 32 unpainted (Xyston)

48 light infantry with bow or sling.

Oodles of peltasts.


Unpainted (all Xyston):

8 Mounted Generals

8 Cavalry with petasos and pilos in chitons

12 Cavalry with Boiotian helmets

8 Cavalry armoured with Boiotian helmets

12 Thessalian Cavalry with cloaks and chitons

20 Cavalry with petasos and pilos in metal and linen armour

12 Spartan Cavalry

19 foot command


To paint: 

64 Spartan hoplites, 88 Theban hoplites, 19 foot command

80 cavalry, though I can get away with a few less.


To buy:

Ideally, I would purchase and paint up another 72 generic hoplites (and about 120 more so I don't have to use Spartans for Athenians etc.!) I will think about this...


Monday, March 21, 2022

Society of Ancients Battle Day

Yesterday the Society of Ancients held their battle day. This year it was Adrianople; last year it was Bosworth. 

I have nothing against those battles of course, but as I do not have figures for them those battle days have passed without much comment or fanfare from yours truly. 

Battle day for 2023 will soon be announced. Apparently, the person who will do the presentation for it next year is Duncan Head, of (amongst other things) Armies of the Macedonian and Punic Wars fame. 

There is a flutter in my Macedonian and Punic Wars breast....

I am hoping that it will be Magnesia. 

Elephants, scythed chariots, Antiochus the Great, phalangites, cataphracts; legions, a camp, Eumenes of Pergamum and - da-dum-dum-dum - Scipio's younger brother?


EDIT - as it turns out, the battle will be 2nd Mantinea, which is an excellent choice, especially as I have a swag of more Xyston Greeks to paint. This might be just what I need to get started on them!

 

Sunday, August 22, 2021

Three Battles of Bosworth

Last Sunday was the Society of Ancients' battle day, and the battle they were doing was Bosworth. Although a week late, I thought it would do my own version of it on the kitchen table. The rules would be simple - I would use Table Battles by Tom Russell of Hollandspiele - and these rules, unlike the Society's, would use cards, dice, sticks and cubes.


Richard would start, having six dice to roll and assign. But first, a little explanation of the game.



As can be seen in the image above, Richard has three formations to consider. Norfolk and his own can fight right from the beginning, given the right dice. Rolls of 5 or 6 can be apportioned to Norfolk; rolls of 4 or 5 to Richard. Northumberland cannot be used at this point because he is in reserve. To bring him into the fight, Richard needs to accumulate a full house - three 4s and two 5s (or vice versa), which is quite a tall order when there are only six dice to use. 

For each attack that Norfolk or Richard make they will lose one of their formation sticks, and will remove as many formation sticks from the enemy as they use dice, so it is to their advantage to use as many as possible in each attack. Norfolk can also use a pair of 5s or 6s to screen enemy attacks (i.e., the attack fails with no loss to either side).


Henry's cards are similar. He has Oxford and himself in the front line, and the Stanleys in reserve. 3s and 4s activate Richmond; 5s and 6s Oxford. As with Northumberland, a full house of 3s and 4s will bring the Stanleys into the battle.

Oxford has eight formation sticks and Richmond two. Oxford will also lose one formation stick for each attack he makes and inflict as many hits as he uses dice. Richmond himself does not lose formation sticks when he attacks, but to launch an attack of his own he must have a pair of dice, and will only remove one formation stick from the enemy. To complete the puzzle, Oxford has a counterattack ability that allows him to use a pair of dice to remove an extra formation stick from any enemy that attacks him. 

Both sides start by stacking dice on a single formation card, as shown in the picture below.




Richard attacks first, removing three sticks from Oxford and losing two himself. He then concentrates on building up dice on his own formation again. Oxford also attacks with three dice, hitting Norfolk badly, and reducing him to one stick.


As shown above, both sides have three dice in play again, but this time it is Oxford to move. He attacks Norfolk, who is destroyed. Henry takes a morale cube off Richard. One more is needed for the victory.

The only way Richard can win now is to get four dice on his card to take out Oxford with one attack, and then turn his attention to Henry. Over several turns he saves up his dice, but can only manage three 4s. 

Oxford, with a pair, is able to play and remove Richard entirely at a cost of one formation loss to himself.


Northumberland has not entered the battle and Henry is the victor. Bosworth I to the kingslayer!


Bosworth II starts with a powerful attack by Norfolk doing three damage to Oxford for one to himself. Henry rolls poorly and is unable to populate his cards with dice. Richard has no such trouble.


With Richard to play in the sitaution above, he inflicts three more hits on Oxford. Henry is still struggling to get the dice in play.


Richard seizes the moment and attacks Oxford again. Both formations are removed at the same time, so no morale cubes are exchanged. It is now a contest between Norfolk and Richmond to collect dice for an attack.

Norfolk is first.


His two dice are enough to destroy Henry at a cost of just one formation hit to himself. Bosworth II goes to Richard. 


We go to a Bosworth III to find the winner. The third battle commences with another 3/1 attack by Norfolk


A 3/2 attack from Richard follows from the position below.


Once again Oxford is in a precarious state. Richmond stacks dice hoping to obtain the full house needed to bring the Stanleys into the line; Richard just stacks dice. Battle continues for a few turns with Norfolk successfully screening some attacks while the house of York gathers its strength.

A pair on Norfolk will be enough: Richard only needs to capture one morale cube to claim the win.


And the deed is done! Richard wins two battles to Henry's one. 


And so my battle day is over. Not quite as satisfying as a two hour game with figures, but a fun way to get into the spirit of the event, play the battle, and have hardly any clean up required.

It was an unexpected piece of serendipity to find that today was actually the anniversary of the battle. All in all, I think it worked out rather nicely!


Wednesday, April 25, 2018

Paraitakene 317 BC

This year's Society of Ancients battle day (traditionally held on the first weekend of April) took Paraitakene as its subject. The battle day, organised by the tireless Richard Lockwood, is about getting as many Society members as possible together at one venue (though gathering elsewhere is also encouraged if getting to the venue is impossible) to discuss the battle and play it out on the table using different rules sets. It's a good occasion and a great example of what the Society is all about.

As I'm in Japan I wasn't able to get to the venue, but I did get a Paraitakane of my own in on Monday. As time was short, I used the tried-and-true Lost Battles rules, though I would also have liked to have experimented with To the Strongest, Scutarii or a modified Dux Bellorum.

Anyway, here's a quick report.

The armies deploy, both strengthening their right wings.

Eumenes' centre and refused left.

Eumenes has more elephants and the edge in heavy infantry quality thanks to the veteran Silver Shields, but Antigonus has the advantage in cavalry.

Antigonus' centre: phalangites and peltasts.

Eumenes' refused left.

Antigonus' right: a formidable strike force of veteran cavalry. 

The brave light cavalry on Antigonus' left.

The entire battlefield: Eumenes to the left; Antigonus to the right.


During the second turn, in order to achieve a decisive advantage on the right flank, Eumenes redeploys the light cavalry from his left to the right. This weakens his left even further, but he feels it is a risk worth taking to expedite the defeat of Antigonus' left and the rolling up of the enemy centre.

Antigonus advances all along the line, but pulls back the cavalry on his left to delay the first onset, reinforcing that wing with more heavy cavalry taken from his centre left.


The two centres meet.

The field.

The fight would be a true revolving door battle: a race to break the enemy's right and expose the centre.

The two centres commence the struggle, with both sides having some success in the central zone, but with Antigonus making no progress on the left.

Both strong wings bully their weaker opponents, with some thrilling exchanges as 'Favour of the Gods' changes hands, either averting catastrophe or pushing again for a breakthrough.


The centres locked in combat.

Antigonus presses forward inexorably on his right.


Seizing the moment, Eumenes and his companions lead the charge against the cavalry on Antigonus' left. He breaks two units, but the third holds on and, in a last-ditch charge of its own, cuts deeply into the Eumenid horse, leaving three of Eumenes' four cavalry units shaken.

This piece of heroism may decide the battle.


Heroic resistance and attack on Antigonus' left.


In the centre the struggle continues. Light infantry are shattered, but the Eumenid morale holds. On the right, Antigonus presses on with his attack against the refused flank. He shatters one unit of elephants, and they take the cavalry with them in rout. Only one unit of elephants stands between Antigonus and the flank of Eumenes' phalanx.


Antigonus' right rumbles forward.

Attrition in the centre. It is very close.


Eumenes attacks on the right again, and this time a unit shatters. Again though the army morale holds firm. Eumenes, when it is his turn to test morale, is not so lucky: he uses 'Favour of the Gods' to fend off a charge, but it succeeds anyway, and Antigonus not only breaks through on his own right, but does so also in his centre, where Eumenes' phalanx crumbles against a succession of concerted attacks, leaving only the Silver Shields still standing in place.


Attack one.

Attack two.

Attack three

Attack four.


And with that, Eumenes' army is in tatters.

The Silver Shields however are still there, and with Antigonid morale also fragile, there is still a chance that another successful attack or two could turn the tables.


The remnants of Eumenes' centre.


Having no choice but to risk all on a last few throws of the dice, Eumenes brings the cavalry up behind the Antigonid centre while at the same time attacking frontally with the remaining infantry. If they can shatter another unit or two here, having the cavalry to their rear could just about cause the Antigonid centre to panic and flee.


A phalanx sandwich. But will it be enough?


The Silver Shields pile in, but can make no headway. The attacks fail, and with that goes Eumenes' last best chance to pull the battle back.


The next two turns see Antigonus administer the coup de grace. It is not a nerveless victory though - 'Favour of the Gods' just manages to avert what could have been a disastrous end for Antigonus' stretched left centre.


Last rites.


Fittingly, the mighty A himself leads the battle-winning charge, and victory is complete: Eumenes' army is utterly destroyed.


****


Going on points, the victory was terrifically one-sided (110 points vs 48), but the battle was far closer than the result suggests. As it turned out, that heroic defensive effort by Antigonus' left shifted things in his favour just enough to ensure that Eumenes was always a step behind where he needed to be, and although Eumenes was only ever one or two significant attacks away from parity during the middle stages of the battle, those attacks never quite eventuated, due to a combination of effective use of 'Favour of the Gods' by Antigonus, failed attacks at crucial times, and Antigonid morale holding far better than the Eumenid when tests were required.

So a most enjoyable game, and there was plenty of excitement in it for the solo wargamer even though the final result was so decisive.

Next year's battle will be Telamon, and I hope to be able to fight that one out too.

Sunday, April 3, 2016

Pharsalus Battle Day

We had our version of the Society of Ancients' battle day here in Japan today. The object of this year's study was of Pharsalus, and we used bespoke rules to try to explore the battle and some of the possible outcomes.

With six players and myself as umpire, it was an excellent turnout, and everyone got into the spirit of the event. The rules were simple: play a card (move, charge, hold, skirmish, fall back, etc) and act. Combat was by dice roll, with units needing different scores to hit against different opponents. Players had Tribune pieces which they could play to save hits or to add dice to an attack, and there was an appeal to fate option by which players could ask for a re-roll by screaming their side's watchword, with the re-roll option then passing to the other team and remaining with them until someone on their team had used it.

Each player had his own secret victory conditions, and was able to score 'dignitas' by hitting the enemy, surviving past a certain period, using his tribune effectively, and so on. The intention was to keep players interested and to give them an incentive to command their section in a historical fashion.

For me, the game was a great success, and it was wonderful to see people getting caught up in the moment and to watch the battle re-enacted in the way it was.

I'm not going to say too much as I intend to put the bulk of my reflections into an article for Slingshot, but here are a few shots of the deployment and some of the action.






Many thanks to all who participated in making this a great day.

Monday, March 28, 2016

So how did Caesar win that again??

A few shots of preparation for our Pharsalus Battle Day game on Sunday. At this stage I'm just lining up the troops and seeing how things look, but even with this it's hard to see how Pompey's 7000 cavalry and 2000 or so light infantry got so badly beaten up by 1000 cav and 2000-3000 legionaries!



Tuesday, March 22, 2016

Soc. of Ancients Battle Day preparation

This year the Society of Ancients' Battle Day subject is Pharsalus. As I have the figures for it, we're going to do our own battle day at my place on the same weekend that the Society is holding theirs.

We have six participants confirmed so far. I'd like to get one more so that I can act as umpire rather than player. As is usual with our games, there is a mix of people: a die-hard miniatures gamer from way back, a board wargamer who will play miniatures occasionally, two chaps who enjoy a game now and then, a new bloke into computer games, and myself.

The day is actually approaching quite swiftly, so I need to get things into gear.

The first step is to paint up a few bases of Donnington German cavalry and supporting infantry to augment the all-important available cavalry ring-ins pool. I could do with some generic eastern (i.e., from Asia Minor) horse, but I really don't know what such cavalry should look like at this time. I have stacks of Achaemenid Persians to paint and plenty of Greek cavalry from the 3rd and 4th centuries BC, but none of them have shields. In fact, now that I think about it, somewhere I have a pack of wild Scythians from old Glory that might be useful. Hmmm. Anyway, moving along...

The second step is to find the right rules. I have a few options here, but may even go back to using my own 'January Project' rules if I am able to umpire.

The third step is to assign the players to the most appropriate command roles. If I do it right, I think we could just about have people who don't know the battle playing the Pompeians and those who do the Caesarians. I'll prepare a little brief for each player outlining their character, their troops, and their role in the battle. If there is time and opportunity I might also include some personal goals which can be used to determine the most successful commander on the day so that even a player on the losing team could win man of the match.

Lots to think about, and a bit of painting still to do!

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