Prufrock's Wargaming Blog

Prufrock's Wargaming Blog

Friday, August 12, 2011

Lost Battles revised rules

As many of you will know, Phil Sabin's excellent rules set Lost Battles is being released as a deluxe boardgame by Fifth Column Games later this year (hopefully later this month, in fact).  In what could be very good news for dedicated miniatures gamers who do not wish to shell out for a copy of the boardgame, it appears that Phil Sabin is considering making copies of the rules and charts available separately for about 20 GBP + postage.  He has just posted this message on the Lost Battles Yahoo group:

Please could anyone who might be interested in buying a copy of the boardgame rules and charts separately for around 20 GBP plus postage say so here ASAP.

So, if you are interested in being able to get the fully revised and reformated rules in full colour, with much expanded examples and separate charts, it might be a good idea to let Phil know and encourage him to order production of extra copies of the rules.  To do that, simply post on the group in reply to his message.  If you are not a member of the group, it is a simple matter to join by following this link here.

And with that out of the way, we return to our normal programme...

Basic Impetus Carthaginians

The third and final phase of my Basic Impetus project is now complete - the Carthaginians are here!

Again, these were put together out of spare figures from earlier purchases and ebay wins, with the elephant being a notable exception: it was made from a resin elephant calf picked up years ago at the 100 yen shop.

The Gauls are from Irregular, the Spanish and Numidans from Minifigs, the Italian spearman (which are enormous!) could also be Minifigs, but I'm really not too sure.  The Carthaginian citizen infantry is a mix of Corvus Belli and Chariot, while the citizen cavalry is Chariot with an Old Glory chap for the commander.  The caetrati are also old  Glory, but I don't know what the slingers are.  They're a pretty rough and ready lot, but perhaps one should expect nothing less from the perfidious Carthaginians.

Anyway, to the pictures.


The first line, made up of skirmishers and the jumbo. 


The second line - Spanish and Gauls.


The third line - Carthaginian citizens and some rather beefy Italians who appear to be carrying sharpened telephone poles...


The cavalry of the right - Numidians and Gauls.


The Cavalry of the left - citizens with general.


Jumbo again, with tusks like toothpicks and a suspiciously Hellenistic rider atop him...


The lot of 'em.  They are so fearsome that even the trees prefer to get out of the way...

Of course, these fellows mix and match a bit - the Numidians, Spanish and Balearics will serve with the Romans occasionally, and the Gauls may revert to their old allegiances on occasion - but the total force comes to ten cavalry, eight light infantry, twenty-four tribal types, twenty-four close-order spearmen and the jumbo.  May they perform well!

Wednesday, August 10, 2011

Basic Impetus Republican Romans

This is the second Basic Impetus army that I've been putting together.  These are based around a core of hastati and principes from Lancashire Games supplemented by trairii from Museum Miniatures,  cavalry from (I think) Minifigs and velites from Chariot and Strategia e Tattica.  As for the slingers, I don't know which make they are.

All of these figures barring the velites were in ebay lots that I've purchased at various times, so they had already been painted.  I replaced a few broken weapons, touched up a few figures, added highlights and generally tidied them up before basing them.

Again, I was able to keep to my stated aim of making these armies from miniatures I already had about the place and which I didn't need or didn't use.  So, here are the shots.



The infantry. The hastati and principes are mixed in together on the bases.  Velites and Balearic slingers are in the foreground; triarii are to the rear.


Cavalry of the right.  I think these fellows are Minifigs, and same for the Numidians behind them.


The cavalry of the left.


A closer look at the velites.


A standard...


The lot of them.

There are nine heavy cavalry, two light cavalry, nine light infantry and fifty-five heavy infantry in this lot.  This should give a few decent options for games using Basic Impetus.  They could even be used as Caesarians with a few additions here and there...

(Many thanks to Andy McMaster and "Swampster" from TMP in helping me identify some of these figures, and to "Iosart" and "Tarantella" - also from TMP - for kindly providing suggestions on how to base these fellows )

Basic Impetus Gauls

Here are some picture of a Basic Impetus army I've put together out of bits and pieces figures that I never use.  The majority of the Gauls are I believe from Irregular Miniatures' 15mm range, with one or two that look as if they could be from Chariot.  I picked these up about five years ago off ebay before I was experienced enough to realise that painted figures are not necessarily a better buy than unpainted ones.  I'm afraid to say that I was so disapppointed in them that I put them away and tried to forget about ever having bought the things...

But, with my Basic Impetus project in mind (a project that limits itself to using excess figures from the collection) it seemed like a good time to pull them out and see if anything could be done with them.

After a few (not always entirely successful, it must be said!) washes, a tidy up here and there, the replacement of the odd broken sword or spear, a good spray of matt varnish to standardise the look and a rebasing they seem to be presentable enough for our purposes.  The figures are pretty rough, but they have some quite active poses so en masse they don't look so bad.  All in all, I'm reasonably pleased with the salvage job and I'm very glad that I've finally found a use for them!  Anyway, enough rabbiting from me - here are the pictures.



The infantry.


The cavalry...

...and more cavalry.


The lot of 'em.

There are twelve cavalry, six light infantry and forty-eight warriors all told, making up seven bases of warriors, a base of gaesati (or however you spell it!), three bases of  heavy cavalry, a base of light cavalry and two bases of skirmishers.  Hopefully they will prove adequate for the tasks that may await them!

Saturday, August 6, 2011

The elephant appears

I haven't been posting for a while due to busy family life while we get used to having a new little one in the house, but that's not to say I haven't been sneaking in a bit of hobby time.  I've managed to put together three Basic Impetus armies using figures left over from other projects or acquired in ebay purchases, so that has been good fun to do.

In keeping with my recent spirit of improvisation, here is a shot of a 100 yen (.80c) shop baby elephant.  I've added tusks using toothpicks, repainted it, put some white-glue reinforced paper on as a covering and glued on a mangled slinger to serve as the mahout.  Here are some in-progress shots.


With half-painted mahout glued on...


With spare rider (kindly donated by Luke some time ago) chucked on.  This is supposed to be a Carthaginian elephant, but as I said, we are improvising somewhat!

Friday, July 1, 2011

From one wargamer to another...

Is this the perfect gift for a father and son team?


Many thanks to Pat and family for their welcome to newcomer Silas, of which these t-shirts are only a small part!

Dust up in Greece: Romans vs Macedonians

It's been a while since I've used the "Generating Lost Battles" scenario generation system for a battle, so I decided to revisit it and play out a Romans versus later Macedonians encounter. Both armies were of average army quality, meaning that each had a fighting value of 70. The rout the enemy victory condition was in place, so whichever army controlled the field at game end would be the winner.

The forces.

The Roman army ・a similar mix of unit types to that used at Cannae ・was mostly classed as average, but with some Greek cavalry added in as a concession to the theatre of war. Made up of twelve average legionary units, two levy light infantry units, four heavy cavalry units and an average commander, it was a typically solid Roman force, but with a little more punch than usual in its cavalry arm. At a troop multiple of three, this would equate to a consular army of around 18,000 heavy infantry, 6000 light infantry and 3000 heavy cavalry (including 750 Greek allies).

The Macedonian army was based upon that employed at Sellasia, with four units of veteran phalangites, seven units of average phalangites, four units of average heavy infantry, three units of average light infantry, two units of heavy cavalry and an average commander. Again using our troop multiple of three, this would have come to approximately 13,500 phalangites, 6000 thureophoroi, 4500 light infantry and 1500 heavy cavalry.

The scenario details.

The scenario generation process saw the fatigue and surprise check came up negative, while the battlefield terrain roll brought up the Granicus map*(see note below). With an attack limit of three, fine weather, and both key zones in the centre, the Macedonians won the deployment check and elected to have the Romans enter from the Persian edge of the field. For their part, the Romans decided to take the first move.

Looking at the situation as a whole, the Macedonians have a slight edge through the quality of their veterans and lights ・as well as having more units on the field ・but to offset this the Romans have clear cavalry superiority and the legionary morale bonus. A betting man might favour the Romans on account of the cavalry, but another might back the Macedonians with their advantage in infantry and first choice of terrain. The attack limit however is low, which probably suits the Romans in their quest to prolong the infantry battle and give their cavalry time to complete an encirclement. On the surface the armies appear closely matched.

The opening dispositions.

The legions deployed symmetrically, with four legionary units in each of the rear (hill) zones. The velites advanced to the river bank in the centre and right centre, while the Roman/Italian cavalry split 2/1 in the left and right corner zones, with the single unit of Greek cavalry having been double-moved into the right flank zone to man the river bank.


View of the Roman centre.

In response to this the Macedonians placed the bulk of their phalangites in the centre rear and right rear zones, with two units of thureophoroi on each flank. The first unit of heavy cavalry tucked in behind the infantry of the left, and the second advanced on its own into the right wing zone on the other flank. Two of the light infantry units and all of the veteran phalangites double moved into the centre left and centre, leaving the stage set for the commencement of hostilities.


View of the battlefield after deployment.

The battle. On the second turn of the game the Romans reinforced the velites with heavy infantry and advanced the cavalry on both flanks. This outflanked the phalangites and in so doing lessened the number of combat factors in the phalanx's favour.

The Macedonians replied by advancing the infantry line and withdrawing the exposed unit of cavalry on their right. The Greek lights now won the skirmish battle, driving off the velites, who retreated back behind the triarii.


The infantry lines engage (turn 2).


Overview of the field (turn 2).

On turn three the heavy infantry lines began battering each other, with the Macedonian veterans and paired phalangites in the centre inflicting heavy damage. Their right also gained a degree of ascendancy, but on the left the Romans had the better of it. On both flanks the Roman cavalry had now advanced into contact with the enemy horse.

On turn four the Roman cavalry had immediate success, shattering the guard cavalry of the Macedonian right and advancing on and threatening the rear of the infantry line.


The Roman cavalry begin their encirclement of the Macedonian infantry (turn 4).

The Macedonian centre however attacked effectively, dramatically shattering two units in the Roman centre and forcing a withdrawal on the following turn.


The Roman centre under pressure (turn 4).

Turn five saw the Romans shatter another unit ・the thureophoroi supporting the cavalry of the Macedonian left ・but (as mentioned) they were also obliged to evacuate their key zone to forestall a total collapse in the centre. The victorious Italian cavalry were unable to take immediate advantage of their earlier success because of the rule preventing cavalry in enemy edge zones from turning inwards and attacking on the same turn, but they did position themselves to attack on the following turn. The Macedonians in their activation pressed the attack with their infantry as far as they could, advancing in the centre to take the Roman key zone, but leaving behind a token unit of light infantry to delay the predatory cavalry.


The Roman centre withdraws, and the Macedonians follow up into the gap.   Despite the withdrawal, the cavalry encirclement is complete (turn 5).

Far from being overawed by the prospect of being set upon by the equites, the inspired lights about-faced to their rear, attacked, and scored a mighty double hit, shattering the following cavalry and turning the battle decisively.


Equites in for a nasty surprise (turn 5).

On turn six the other Italian cavalry unit shattered a unit of light infantry on the Macedonian right, but the pendulum had swung and in their own turn the Macedonian pike pushed on, causing yet more shatters. The effect of these strikes was exacerbated by the earlier loss of the Roman key zone, and this led to the dispersal of the remaining Greek and Italian cavalry. There was brief resistance from the Roman centre, but another shatter saw legionaries begin to rout and the remaining Roman units were now outnumbered 2:1. With more than four units shattered, the remainder being spent, not in possession of their key zone, and outflanked to their right, the Roman collapse was not long delayed.


The Roman left buckles (turn 6). 


And the right follows suit (turn 6).

The conclusion.

The phalanx was absolutely devastating in this battle. I thought that the attack limit of three would give the Romans enough time to get around the flanks with their cavalry ・and so it proved ・but the centre had taken a flurry of hits and had to withdraw a turn too soon. This gave the Macedonians the freedom to move out of their own key zone, occupy that of the Romans, and then use the light infantry remaining behind to launch an attack on the following cavalry.  The success of this double hit struck the Romans at their strongest point and was probably what decided the affair.

The scenario generation system worked well and created the opportunity for some xtra thinking around the battle (choosing board edges, working out deployments on the fly, trying to make best use of the terrain, dealing with the low attack limits, juggling the strengths and weaknesses of each army and so on. Although the battle was played solo, there was a freshness to it that appealed to this veteran of the historical refights, and the opportunity to pit a strong later Macedonian force against a solid Roman one was too good to pass up. It was interesting to see the legion and phalanx match up in a hypothetical encounter, and I think Lost Battles produced a credible result.

* EDIT:  Regarding the Granicus map, in setting the table up from memory I put the river in the wrong place.  The actual Lost Battles Granicus scenario has the river in the 3rd row of zones (i.e., on the Macedonian side of half way), not in the 2nd.  Thanks to Phil for pointing that out, and apologies to any other LB afficionados who may have been left scratching their heads due to my faulty memory!
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