The rules to this contain features common to many games at this scale from the GMT stable:
- activation is by individual leader
- there are activation-order interrupt mechanisms
- combat uses a single d10 with lower numbers hurting the attacker and higher numbers the defender
- combat modifiers are based on troop match ups as well as local factors (terrain / disorder, etc)
- victory is decided by troops lost
Like Berg's American Civil War battle series 'Glory', this game uses neither quality modifiers (all units of a particular troop type are here treated the same) nor casualty tracking. There is a simpler morale based attrition system (disorder, retirement, elimination) instead of the casualty AND morale tracking systems found in the 'Great Battles of the American Civil War', 'Great Battles of History', or 'Musket and Pike' series.
The battle I'm going to do is Barnet; the reason being that I picked up one of Don Featherstone's books the other day for a browse and it included a Barnet scenario.
Gloucester's battle. |
I'm looking forward to seeing how it goes. To be honest, I'm not a great fan of the 'activate by leader' and 'you may attempt to trump said activation' system when I'm playing solo, so I don't know if I'll get through the entire battle, but you never know!
That is a handsome looking game. I hope solo play works out for you.
ReplyDeleteHandsome is the perfect word for it, Jonathan!
DeleteNice pick Aaron. Of the Men and Iron series this is my favorite. Not only is it a fab period of mine, but for the series I think it is the best of them all because of the similar armies. Ralph Shelton as the developer has also done a great job of getting the rules more up to speed and streamlined in the sense they are easier to understand.
ReplyDeleteNow you must challange yourself and paint some minis up;)
Cheers
Kevin
I've had a longstanding fascination for the period myself thanks to a few novels I read at a formative stage in my development!
DeleteGreat title "Blood & Roses".
ReplyDelete