Prufrock's Wargaming Blog

Prufrock's Wargaming Blog
Showing posts with label Dark Age. Show all posts
Showing posts with label Dark Age. Show all posts

Monday, August 28, 2017

More grist to the Dux Bellorum mill

I am very happy to report a new batch of figures done. These are in fact the first figures I've managed to get painted all year, which is pretty poor, even by my generally miserable standards!

They are a mix of Essex 15mm Dark Age cavalry and Frankish cavalry and were the last lot to do for my Normans/Saxons/Vikings Dux Bellorum project. I say Dux Bellorum, but they can be used for any 'unit-based' rules-sets, such as the Neil Thomas rules, Impetus, or whatever.

They had been sitting in a box for quite a while. I don't know if you've ever had that feeling after you've made a big push to get most of a project done that the bits and pieces - the non-essentials - can be quite a bit of a mental hurdle. It's not so bad if it's twelve generic foot or something, but when it's 30 cavalry it's a little more than just a night's work! Anyway, I couldn't face doing so many leftovers in one go after having maxed out on Normans, Vikings and Saxons, so into a box they went.

But they've been done in the end. For this project I've been using a simple dip method: block colours in, give a darker wash for horse tails etc, then give everything my acrylic dip treatment. I may then highlight a very select few things (the odd cloak, a leader's helmet, but that's it), base on 60x40, and hit the varnish. It really does help get troops on the table.

Anyway, here they are. Still needing their matt varnish and flock, but aside from that, done. Phew! The year is still young - could even get a few more batches done...









Sunday, February 12, 2017

Spare us, oh Lord

With reports of a horde of Vikings having landed nearby, the local thane has called out heathguard and villagers to stand against the northern menace.

Here they come!

The archers on the Saxon right are quickly overcome.


In the centre the marauders cross the stream, to be hit by a hail of javelins.


The Saxon left is also assailed.



But the first northmen across the stream, undaunted, charge into the shieldwall.


And the rest follow.


The fighting is furious, and the lines begin to waver on both sides.



It seems for a moment that the Vikings may have had enough.



But it is not so.


Instead, it is the Saxons who begin to give way.


The fighting on the Saxon right is vicious.


The line may hold...


But the Vikings have come too far to give up.


In the confusion they cut down the Saxon thane, and the battle is won.


With the route to the village now open, we avert our eyes from the Vikings' rapacious appetites, and prepare instead for Wales vs England in the rugby...

Tuesday, August 30, 2016

AMW Dark Ages Bash

I've had a bit of a hankering to get some figures on the table so I decided to give Neil Thomas's Ancient and Medieval Wargaming another crack.

The rules have a big failing when playing a standard ancients type affair in that elephants are far too powerful and that there's no easy fix for this (so far that I've seen, anyway).

Partly for this reason and partly because I've been distracted by other things, I haven't played the rules as much as I'd intended to when I first bought them.

But they had something about them, and like the magic item beloved of fantasy novels, whose true purpose is fortuitously revealed at just the right moment, or the unopened letter from a deceased acquaintance that, finally read, gives vital plot direction to the heretofore wayward strivings of a hero or heroine, it seemed they might one day come in useful.

And so it has proved.

On browsing the shelf the eye alighted on AMW, and the timing seemed just about right.

The Saxons.


The Saxons, who would be defending a small hill, are made up of three different troop types. In the front we have the nobles. Classed as infantry with medium armour (5-6 saving throw), they get an integral missile bonus in the first round of any combat, and can form shieldwall. They are rated elite, so pass morale tests on a 3-6.

The middle row is made up of peasants (fyrd?), who are classed as infantry with light armour. They too can form shieldwall and get an integral missile bonus. Peasants (despite the name!) are average quality, and pass morale on a 4-6.

The back row is made up of archers. They are levy troops with light armour and bows and pass morale tests on a 5 or 6.


The Vikings.


The Vikings are a mirror image of the Saxons, except that they are warband infantry instead of shieldwall infantry.

In front are the huscarls, who have medium armour and are elite for morale purposes. Being warband, they get extra dice in the first round of combat.

The units in the middle row are bondi. They are also warband class, but have light armour, are average quality, and have the ability of fire off up to two arrow attacks on turns in which they are not engaged in melee. This is actually a pretty handy ability to have, especially against shieldwall infantry.

In the back is a unit of thralls; these being levy light infantry with javelins.

The Battlefield.

Stylised battlefield:
Unit key: 1s = nobles/huscarls; 3s = peasants/bondi; 6s = light infantry.


As mentioned, the Saxons set up on the hill to make good use of their shieldwall. The Vikings intersperse huscarls and bondi along their line to give themselves the best chance to turn the enemy's left flank while wearing down the centre and right with missile fire before engaging in melee.


Moving first, the Vikings move in as fast they can. On the far right they close the distance to the archers and aim to charge in against the light infantrymen to prevent their arrows from doing too much damage.

Archers picking off the bondi as they approach.

This plan is not completely successful - the archers score three hits early, and at the time of the above photo, they still had another volley to come. The archers would not be laughing when the bondi got into contact with them on the following turn, however!

As the Vikings come into bow range, they halt to let the bondi - with 'integral archers' of their own, if you recall - attempt to get some early hits on the shieldwall.

But if the northmen think these worthy fellows are going to be disconcerted by a few arrows, they are wrong...


While the left and centre holds back to fire off their speculative arrows, the bondi and huscarls on the Viking right immediately charge home. The defending archer light infantry is no match for the bondi warband, and they are soon destroyed, allowing the bondi to turn and outflank the endmost unit of peasants who are already in melee with the huscarls.

Observing this, the Saxons come under pressure to take action of their own. After some consideration they send forward the right to engage the Viking light infantry and leftmost bondi unit.

The picture below, using our previous scheme, shows a representation of the situation around turn eight. Note that the archers have been defeated and the Saxon left is outflanked.


The Saxon right engages; unfortunately, failed morale tests for coming out of shieldwall are catastrophic. This allows the Viking light infantry to gain an unforeseen advantage over the peasants on the far right.

Now that both wings are under threat, the centre of the Saxon line comes forward to attack the bondi and prevent any more losses to missile fire. But they wait to engage the huscarls.


The centres engage.
Surprisingly, the Saxon advance is a great success. They get the better of their opponents, and over the next couple of turns force morale checks which the Vikings fail.

But this does not yet make up for the situation on the wings, for the Viking left has now swept the enemy away there as well.

The Vikings break through on the left.

It is turning into an interesting inside-out battle: the Saxons are endeavouring to break the enemy centre while the Vikings are working their way inwards from the wings. The Vikings have got a significant advantage in unit numbers though, which in AMW can be hard to overcome.

This is what our scheme looks like after about fourteen turns. The three units of nobles in the centre are putting genuine pressure on the Viking line, but their wings have vanished, and they are running out of time to win.




As a quick rules aside, in AMW, if a 'heavy' unit (i.e., a non-light unit) exits the battlefield off the enemy's board edge, it eliminates the exiting unit but also forces the enemy to remove two units from the game. Once a side is reduced to two units, it has lost.

The obvious threat then to the Saxons is that the Vikings can send one of their units to exit the board and win the game, and the only way to stop them is to destroy four units themselves in the two or three turns it will take to get a Viking unit off the board.

The picture below shows how the Saxons have split the Viking centre and the fight has devolved into three fierce contests.




Returning to our scheme, it can be seen that the Saxons have expanded the opening they've made in the centre...



But in the end, they can only destroy two of the four units they need to claim victory.



A triumph then for Viking determination and guile as they exit a unit off the field and claim the win.

It was interesting to see how close it was in the end, and it was a really enjoyable game.

I did make a couple of errors. As one example, the Saxons did not need to go into shieldwall formation until they were under attack by the enemy. To go into shieldwall is automatic, but to come out causes a morale test, and a failure there causes significant damage. A number of units were obliged to charge out of a shieldwall formation they should not have been in, and this was costly in terms of Saxon resilience.

The upshot of such mistakes is I have seen there are more tactics to use here than in, say, Thomas's other popular set, One Hour Wargames, and I am satisfied that there is something here worth pursuing, for Dark Age warfare, at least. The rules have an old school feel which is close enough to other dicefest games such as WHFB that some extra ideas to add interest could be incorporated without too much trouble.

Anyway, if anyone has made it this far through, thank you for reading, and I hope it was worthwhile!



Monday, February 8, 2016

Dux Bellorum solo: Normans and Saxons.

After finishing another batch of figures I thought it was time to get the Dux Bellorum project to table. Despite not having proper Norman spearmen yet, I decided I'd have a crack at a Norman / Anglo-Saxon game, based roughly on Hastings.

The Norman army had four units of knights, one spear, two bow, a foot skirmisher and a mounted skirmisher.

The Anglo-Saxons were possessed of a hill, eight units of shieldwall infantry and two units of foot skirmishers.

Both sides had the standard complement of six leadership points that are used to do things like roll an extra attack, ignore a hit, move a unit out of sequence or improve an activation roll.

The table used was an 80 x 80 board made up for my sidelined 'One Hour Wargames' project. I played in the dining room, hence the bad lighting and assorted sofas and mess in the background. Apologies!



The game turned out about how I would have expected it: the Normans chipped away at the Saxon line on the hill with missile fire and worked on getting the knights into positions to flank the ends of the line.

Once the Anglo-Saxon skirmishers were in awkward positions the knights charged in, and although the Saxons came down off the hill when they could, the loss of leadership points due to the eliminated units meant that the Saxons were unable to shore up the line everywhere. Under pressure from attacks on both flanks and bowfire in front, the Saxons crumbled.




The nasty bowmen.



The Norman left.




The Norman right.



The end is nigh.






Thoughts: the Dux Bellorum rules again proved very good to play with. There were some nice tactical interchanges, particularly in setting up chances for advantageous missile fire, and I like the simple zone-of-control rules which allow you to fix the enemy in place to attack a flank but without leading to too much emphasis on geometrical shenanigans.

I need to tweak the armies a little, but the project seems like a winner so far, and I'm glad that I've invested time and lead into it.


Saturday, February 6, 2016

Dark Age batch

It's been a while between brush strokes but there are finally some newly painted figures at house Prufrock. They are all part of my Dark Age 60mm base project and there is a real mix of figures. The bulk of them are Essex (DBA pack), but there are also a few Feudal Castings chaps and some others I don't know the make of.


These have all been done with a 'block 'em, dip 'em and forget 'em' philosophy, so you won't see any fancy stuff here, I'm afraid.


As you can see from the pictures, the basing is all over the place. I tried to give myself gradations between the huscarls, bondi and skirmish types (with a berserker base for good measure), but being realistic you might say that I don't have much clue. If you were to be more charitable, you might allow that I am 'basing to my own specifications.' It's to be hoped that it turns out to be the latter!

Most of these were primed very badly (my fault of course), so for extra durability I want to give them a satin varnish, Klear wash and matt varnish before flocking the bases.

Anyway, it's good to have something to show for the year.

By the bye, I'm not sure what make these fellows are, but they are quite clearly sculpted in a different style from the rest. If you know whose they are, I'd really appreciate it if you'd leave a comment.






Wednesday, August 12, 2015

Saxons and the dip: before and after.

This was going to be a quick, somewhat smug, post about how pleased I am with the dip method. I have a bunch of before dip photos (seen below), after which I dipped, highlighted, did the metallics and then sprayed with matt varnish. Sadly, despite doing a test figure that had no ill-effects, the Japanese humidity has ruined me. They are all struck with the dreaded frost!

Anyway, as a lesson for me, here are the befores (gray undercoat, black wash on armour, block painting the rest):













And the afters: dip, antique silver on the armoured bits, matt spray and... frosting!










I'll get up early in the morning before the humidity gets too high and give them another whack with gloss varnish to see if I can fix it thataway. If not, apparently olive oil does the trick. I am not too keen on having figures covered in olive oil though, so let's hope the gloss works!
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