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Friday, November 24, 2017

Naval Thunder in Hyogo

I was lucky enough to get an excellent day's gaming in yesterday with Luke and Pat up at Luke's new pad in Hyogo. Things though didn't start too well - I overslept, missed the train, and had to drive there to make up time. Fortunately, the car navi did what it says on the tin and helped me thread my way through the traffic hell of Osaka; less fortunately the rush to get moving meant that I completely forgot to take up my sea cloth and a book I needed to return to our host.

Anyway, I got there about 10:00, and when Pat arrived shortly afterwards we began looking at fleets for some Naval Thunder action.

We decided on early Pacific war, so Luke and I made up an augmented Force Z (Prince of Wales, Perth, Arrow and Ardent for me; Repulse, Houston, Shark and Scourge for Luke) while Pat worked out his IJN contingent. I'm not sure what the exact composition of the Japanese force was, but there were two battle cruisers (Nagato and Hiei), a couple of light cruisers (Jintsu and Furutaka) and three or four destroyers.

It began badly for us as Nagato found her mark early and pounded an outranged Repulse, taking her apart turn by turn. Prince of Wales closed to firing distance but found hits initially hard to come by.

Repulse under fire early.

Houston engaged the Japanese light cruisers who took damage.

A menacing lot of Japanese vessels!

Fine aggressive work by Japanese destroyers distracted Perth and Prince of Wales long enough and well enough to prevent closing of the range to concentrate fire on the Nagato while she was busy finishing off Repulse.

Japanese destroyers close in to torpedo range. They wrong-footed my destroyer screen and gave Perth and Prince of Wales a scare.


By the time Nagato was listing and removing herself back out to her extreme range we had lost Repulse, Houston was effectively dead in the water, and Scourge and Shark had been hunted down by secondary-battery fire. Jintsu and Furutaka were Japanese casualties, but Hiei and Nagato were together able to outgun Prince of Wales, and although she traded fire gallantly, once critical hits put two main gun turrets out of action the game was very clearly up.

So, lots of fun, some great moments of drama, and some good play by Pat to win with the Japanese. There were a few things about the rules we might want to adjust, but they gave us an excellent four hours of play. Pat and I were playing for the second time and Luke for his first, but we were running the charts like veterans within a couple of turns.

To finish the day we gave the boardgame Conquest of Paradise a go. We managed to play it to conclusion in about 90 minutes, despite Luke and Pat having to learn the rules on the fly, so it was a good way to end the day.

So, good gaming, good company and fine hospitality. A great day all round.


7 comments:

  1. Wargamer mantra.... adapt and overcome. Well done sir! Sounds like you had a very good time indeed.

    Cheers
    Kevin

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  2. A fraught journey no doubt, but one that brought one of life's pleasurable and quality gaming moments.

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  3. An interesting game, despite the missing sea mat. :)

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  4. Yes, all good fun. Tidying up the hobby room to give it another go solo, actually!

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  5. It has been years since I’ve played a WWII naval game.

    Interesting to see a different set of rules and of course some well painted models - having gone and read some of your previous posts.

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    1. Well, perhaps we can change that next year, Keith? Will be moving to Nelson or thereabouts once my wife's residency comes through.

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    2. Goodness, that will be a change for your family. I hope the logistics and planning works it out well for you.

      Ancients seems popular in Nelson, but more the competitive side, from what I understand. Not the circles I’m really involved in.

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