tag:blogger.com,1999:blog-7386336651732048473.post8653256126105884901..comments2024-03-25T17:26:33.773+09:00Comments on Here's no great matter: More Ancients playtestingPrufrockhttp://www.blogger.com/profile/17659918463589870423noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-7386336651732048473.post-5205577576740964402012-12-28T10:02:42.107+09:002012-12-28T10:02:42.107+09:00You too, Brad! Hope 2013 is a good one for you :)...You too, Brad! Hope 2013 is a good one for you :)Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-4070209689589039802012-12-27T23:47:55.789+09:002012-12-27T23:47:55.789+09:00Merry Christmas and Happy New Year, Aaron!Merry Christmas and Happy New Year, Aaron!bradhttps://www.blogger.com/profile/07676567236378987679noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-52785897648277292602012-12-20T22:49:07.674+09:002012-12-20T22:49:07.674+09:00Thanks for the encouragement, Simon! Yes, up to t...Thanks for the encouragement, Simon! Yes, up to two units a square, so long as they can physically fit in.<br /><br />Cheers!Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-16231918048446516122012-12-20T22:47:22.757+09:002012-12-20T22:47:22.757+09:00Thanks, Paul - I could do with some luck! Yes, I&...Thanks, Paul - I could do with some luck! Yes, I'm wanting the light infantry to be potentially useful later in the game as well, so I just need to find the right mix of penalties / incentives to get them out of there at about the right time, so that they can later get back in...Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-46999181996316167842012-12-20T19:10:12.227+09:002012-12-20T19:10:12.227+09:00Hi aaron,
Very interesting; I do like the look t...Hi aaron, <br /><br />Very interesting; I do like the look that square grids give to a battle! Also, it looks like you are allowing a couple of units in a square, I have done the same with my rules, I think it looks more realistic.<br /><br />Cheers, SimonBigRedBathttps://www.blogger.com/profile/05622983082204451158noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-75028880174789281572012-12-20T18:18:15.037+09:002012-12-20T18:18:15.037+09:00I also have some experience with Armati, and a lot...I also have some experience with Armati, and a lot more with Tactica. In both it makes sense for players to try to keep skirmishers alive after melee is joined between the big guys, because of the possibility of a lucky shot finishing off badly damaged enemies that break through. I think the difficulty with skirmishers is achieving a balance that allows them to do something like this, or degrade some enemy units prior to the main contact, while at the same time not making the firepower so effective that it destroys fresh units too easily.<br /><br />Which is in itself a different issue from massed bow power...<br /><br />Good luck, Aaron!Calibanhttps://www.blogger.com/profile/13137774792085672600noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-73295443313789742102012-12-20T17:57:24.048+09:002012-12-20T17:57:24.048+09:00You're not wrong, Ray; a ticklish business thi...You're not wrong, Ray; a ticklish business this rules writing... <br /><br />I think I remember reading a report of a game you played with that FIW set you've been working on, actually. The good thing is there's always next year to get them finished!Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-3122089752130272112012-12-20T16:52:44.692+09:002012-12-20T16:52:44.692+09:00It certainly looks good, home rules are very diffi...It certainly looks good, home rules are very difficult to write, I'm still working on my FIW rules that I started well over a year ago!!Ray Rousellhttps://www.blogger.com/profile/07352596392520905197noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-45444379100125188472012-12-20T16:48:55.706+09:002012-12-20T16:48:55.706+09:00Thanks for the encouragement, Shaun! Funnily enou...Thanks for the encouragement, Shaun! Funnily enough, it was Armati that made me think of dispersing the skirmishers too. We must share a common rules background ;-)<br /><br />Cheers, and hope you have a great Christmas and New year!Prufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-84001625233224928842012-12-20T15:39:03.617+09:002012-12-20T15:39:03.617+09:00Keep going! It should all come together in the end...Keep going! It should all come together in the end. I share your frustration on something that works really well on paper (or in your head) proves not to be the case when playtesting.<br /><br />And on skirmishers, I really like the way Armati handles them - auto dispersed in open on contact - I made it a design principle for my rules that skirmishers would work in a similar way.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.com