tag:blogger.com,1999:blog-7386336651732048473.post5782481950894794196..comments2024-03-25T17:26:33.773+09:00Comments on Here's no great matter: Ancients rules - my design guidelinesPrufrockhttp://www.blogger.com/profile/17659918463589870423noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7386336651732048473.post-24650059714866400722012-12-17T02:48:05.724+09:002012-12-17T02:48:05.724+09:00Aaron,
I've nominiated your blog as one of my...Aaron,<br /><br />I've nominiated your blog as one of my Leibster blog awards. If you've already received one, oh well. I don;t read too many. So there you go! :D You can read about it here. http://johnswargames.wordpress.com/wp-admin/post.php?post=805&action=edit&message=6&postpost=v2<br /><br />Johnhttps://www.blogger.com/profile/17580996687227953658noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-4637986849390364442012-12-13T13:23:05.377+09:002012-12-13T13:23:05.377+09:00Hi Simon,
I'm tying available command points...Hi Simon, <br /><br />I'm tying available command points to the number of units in the army, commander bonuses, and then maybe a dice roll as well.<br /><br />Commander in chief will allocate points (represented by cards) to various sectors of the board, and then the poor sods in local command will have to make do with what they get as best they can... :)<br /><br />Cheers,<br />AaronPrufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-86540172122176975482012-12-13T01:15:28.080+09:002012-12-13T01:15:28.080+09:00Very good to rationalise the design pphilospophy, ...Very good to rationalise the design pphilospophy, up front.<br /><br />I went with activation dice rolls, instead of cards or pips. I like there but they are not for everyone; one of my mates detests them! They can be extremely frustrating...<br /><br />Cheers, SimonBigRedBathttps://www.blogger.com/profile/05622983082204451158noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-33729786950086474162012-12-12T23:54:25.328+09:002012-12-12T23:54:25.328+09:00You're right, Phil. Have got a card system I&...You're right, Phil. Have got a card system I'm working on to take the place of pips - of which more later, perhaps - but may end up going back to the tried and true. We shall see...<br /><br />Cheers, and thanks for the advice!<br />AaronPrufrockhttps://www.blogger.com/profile/17659918463589870423noreply@blogger.comtag:blogger.com,1999:blog-7386336651732048473.post-30492080293443931522012-12-12T21:24:33.448+09:002012-12-12T21:24:33.448+09:00The key for both command and movement is whether y...The key for both command and movement is whether you have pips or not. For example, in FoG everything can move, in other rule sets a dice determines how many units you can move and how far. Determnining which side of that argument you plump on will be a key starting point for your rules.Broedershttps://www.blogger.com/profile/18218127480258279732noreply@blogger.com