Well, having read through the What a Tanker rules now I must say that they have piqued my interest. They seem to use nice clean mechanisms and have effectively grafted on a clever activation system based around the hand management concept. The major difference here from a traditional hand-management game such as the Commands & Colors series is that the Lardies rules writers have you managing dice instead of cards.
To continue with the hand management parallel, the dice act as if they were move cards, acquire target cards, aim cards, shoot cards, reload cards and wild cards. Players 'play' their dice in the order they choose, and resolve each action before moving on to the next. In addition to the activation play, the player may need to dice for move distance or for combat.
So while the game play relies on random 'hand generation', the system gives players some control over their own destiny, and I think gamers all appreciate that, even if that sense of control is more illusory than real!
I think this will work well with a casual group, and I can envisage five or six people, a big table, and a few tasty beverages making for a very pleasant evening or afternoon.
It also has an interesting role play aspect that you can factor in if you want to. Your tank crews gain experience, which gives them some advantages on table. After a certain number of kills, they can 'level up' to a better tank, and start over again. I think you would really appreciate this if you had a dedicated crew of people meeting fairly regularly, and it's something I'd like to try if the conditions at some point prove propitious.
But for now my main concern is building forces. What do I use? I have some 6mm models and I can find 1/72 kits here in Japan, but probably 15mm (1/100) is a better scale: more durable models than the 1/72 modeller's kits and a better look for a skirmish game than 6mm.
The downside is that I have to order in from overseas, pay quite a bit, wait for them to arrive, make up the kits, paint them, and then source terrain. If I go with 6mm I can start right away, can easily and cheaply expand forces through the trusty Heroics and Ros, and I already have a bit of scenery I can use.
Hmm, decisions, decisions!
Anyway, it's quite nice to have another project to work on and in a different style from what I'm used to.